Are any of the corporations in the game so confusing that people need a beginner corporation? Are the cards so confusing that people need to be given ten instead of choosing from a set of ten? I just don't understand.Īnd, what, having a corporation with no ability and ten random cards is supposed to prevent people from making mistakes and bad decisions? People who have played the game hundreds of times still make mistakes and bad decisions - isn't that the nature of a strategy game? If no one made mistakes or bad decisions, there would be little point in playing, since the entire game would be predetermined by who gets the luckier cards at the optimal times.īesides that, the criticism of the beginner corporation is that it seems to confuse people. I don't understand what's difficult about this. We read the rule book, dealt out two corporations and picked one. I don't think I could have possibly forgotten, since neither I nor any of my friends ever used a beginner corporation. The basic game with BCs is just a tutorial mode, but it is very valid and worthwhile - you've just forgotten :) However first ever game I played, we went with ignoring them and straight into the standard corps, and people made tons of decisions they later regretted due to not understanding how it worked. We've used them for new players and it works well. It takes at least one full game to understand how things work and without the BCs the player would just get it all wrong. Originally posted by sim-h:I don't understand the criticism of the Beginner Corporations. It's not as though a bunch of dimwitted dullards are going to go out and buy and play a game called terraforming mars. It's not difficult to play with a real corporation the first time playing. The existence of beginner corps is an addendum to the folly of "standard game" versus "corporate era." I'm sure there are perhaps other games that have a similar mechanic, but it's terrible, causes confusion, and assumes an ineptitude on the part of the consumers that doesn't exist. Especially since it creates 4 distinct ways of playing even with no expansions - which just confuses new players:ģ) corporate era without beginner corps (That alone can confuse people)Īdd in drafting, which the vast majority prefer to play with, and you've actually got 8 ways of playing, just using the standard game with no expansions. People consider it sacrilege to criticize the great Jacob Fryxelius, but this was a major blunder. I think more than 99% of games played (either on steam or otherwise) are played "corporate era," and one of the most galling things about an otherwise superb game is that the rule book was written with "corporate era" described as an alternate version with the bizarre +1 production o everything listed as the "standard" version. You somehow had the game set to "standard" game, instead of "corporate era," which means everyone starts with 1 production of everything, and much of the deck (and two corporations) are removed. Something clearly stated in the rule book, as it happens :) Am I missing something (probably painfully obvious?) Or is this just a bug no one has bothered to report because they like starting with the extra production? I noticed it when Prelude was first released here, but it's been a while and that's not fixed and I can't find where anyone else has mentioned it. Originally posted by SimonStern:I can't find anywhere in the prelude or base game rule book where all players would start the game with 1 production across the board.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |